What is possible with VCI

Basic functions & Event functions

Rigidbody & Collider

Objects with a Rigidbody component attached will behave with physics.
A Collider component detects collision, which can be used as a trigger to execute scripts.

Rigidbody (Unity reference)
Collider (Unity reference)
* Details on VCI components


You can make items grabbable by configuring components in a SubItem.
You can also use grab as a trigger to execute scripts.

Event functions


You can make the script work by triggering the Collider and the player's touch.


The “Use” can be used to instill the item's own unique behavior.

The player's hand must be in contact with the Collider.


You can write and use scripts in VCI.
You can use various event functions as well as variables and some of the standard library of the Lua.
You can easily acquire current time and generate a random number.



You can add motion to objects by incorporating Animation.


You can play a sound by attaching an Audio component.
Also, you can control the play and the stop of the sound by script.

Audio Source (Unity reference)


Virtualcast adopts Effekseer.
Effects created with Effekseer can be used for VCI.


Some parameters of the material can be modified by scripts.


TextMeshPro components can display script-controllable text.


You can join items using Joint components.
You can replicate various behaviors of things like punching bag and pendulum.

Hinge Joint (Unity reference)
Use joint to create swinging items

Original functions

Message feature

VCI items can send and receive messages (communication) to each other.
In addition to the communication between items, you can also receive some messages from the system as well.
You can receive comment information from streaming services.

Message system

Receipt of broadcast comments

vci.message(receive comments)

Attachment features for items

VCI Attachable (VCISDK)

en/vci/overview/introduction.txt · Last modified: 2023/03/01 12:10 by

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