This acquires avatar information.
It can be acquired from GetOwner
or GetAvatars
on ExportStudio.
For the latest list of the functions, refer to “types.lua” file in “EmbeddedScriptWorkspace” folder.
Function | Description |
---|---|
GetName fun(): string | |
GetId fun(): string | Get the user ID of a user. The value is only valid in the current studio. The ID will change after leaving the studio. |
IsOwner fun(): bool | Return whether the user is the owner of the VCI or not. |
GetLocalPosition fun(): Vector3 | Get the local coordinate of the feet. *1 |
GetPosition fun(): Vector3 | Get the world coordinate of the feet. *1 |
GetLocalRotation fun(): Quaternion | Get the local rotation. *1 |
GetRotation fun(): Quaternion | Get the world rotation. *1 |
GetLocalScale fun(): Vector3 | Get the scale. *1 |
GetRight fun(): Vector3 | Get the vector of right direction (+X). *1 |
GetUp fun(): Vector3 | Get the vector of up direction (+Y). *1 |
GetForward fun(): Vector3 | Get the vector of forward direction (+Z). *1 |
GetLocalToWorldMatrix fun(): Vector3 | Get the matrix of when converting from the local coordinate to the world coordinate. *1 |
GetBoneTransform fun(boneName: string): usertype | Get the bone information. *1 |
*1
You could receive nil while loading avatar information or when changing avatars. Make sure to check for nil when using it.
GetBoneTransform is a function to get bone information by inputting HumanBodyBones variable. If you specify an invalid bone name or unsupported bone, you will receive null.
Use cases
-- Acquire owner information. local owner = vci.studio.GetOwner() ---- Acqure the SubItem local subItem = vci.assets.GetSubItem("SubItem1") -- Move the SubItem to the right hand position. local rightHand = owner.GetBoneTransform("RightHand") if rightHand then subItem.SetPosition(rightHand.position) subItem.SetRotation(rightHand.rotation) end
Bone information (Table type)
Key | Type | Description |
---|---|---|
position | Vector3 | The world coordinate of the bone |
rotation | Quaternion | The world rotation of the bone |