Let's create a VCI that starts an animation when grabbed using onGrab(target),
and stops the animation when ungrabbed using onUngrab(target).
We need an animation that turns the fan, so let's create one.
Select the root VCI Object (The GameObject with VCI Object component attached). Open the [Animation] tab and select [Create] to create an animation clip.
There are several important settings when creating an animation.
The animation won't work if you forget these settings so be sure to configure them.
function onGrab(target)--When grabbed vci.assets._ALL_PlayAnimationFromName("fan_rotate_anm",true)--Specifying true will loop the animation end function onUngrab(target)--When the hand is released vci.assets._ALL_StopAnimation()--Stops an animation end