en:vci:component:unitycomponent:physicmaterial

PhysicMaterial (UnityComponent)

Physic Material is used to give an object physical property like impact and friction. (like bounce when hit)

Unity manual & tutorial

Summary of Physic Material in VCI

  • If this is set on a Collider, it will be applied to the exported VCI.

Properties

Property Feature
Dynamic Friction The friction applied to moving object.
Basically, use a value between 0 and 1. Smaller the value, slippery the object will be, higher the value, sticky the object will be.
Static Friction The friction applied to an object resting on a surface.
Higher the value, the more power is required to move the object.
Bounciness The elasticity of the surface. Higher the value, lesser the energy lost when the object bounces.
The value of 1 means, the object bounces without losing any energy.
Friction Combine How to process the friction between colliding objects.
Average The two friction forces are averaged.
Minimum Smaller of the two friction forces is used.
Maximum Higher of the two friction forces is used.
Multiply The two friction forces are multiplied with each other.
Bounce Combine How to process the bounciness between colliding objects.
The same as the FrictionCombine.

VCI examples

en/vci/component/unitycomponent/physicmaterial.txt · Last modified: 2021/06/29 19:18 by t-daihisa

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