Physic Material is used to give an object physical property like impact and friction. (like bounce when hit)
Property | Feature |
---|---|
Dynamic Friction | The friction applied to moving object. Basically, use a value between 0 and 1. Smaller the value, slippery the object will be, higher the value, sticky the object will be. |
Static Friction | The friction applied to an object resting on a surface. Higher the value, the more power is required to move the object. |
Bounciness | The elasticity of the surface. Higher the value, lesser the energy lost when the object bounces. The value of 1 means, the object bounces without losing any energy. |
Friction Combine | How to process the friction between colliding objects. |
Average | The two friction forces are averaged. |
Minimum | Smaller of the two friction forces is used. |
Maximum | Higher of the two friction forces is used. |
Multiply | The two friction forces are multiplied with each other. |
Bounce Combine | How to process the bounciness between colliding objects. The same as the FrictionCombine. |