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        <dc:date>2021-06-29T19:19:30+0900</dc:date>
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        <title>Animation (UnityComponent)</title>
        <link>https://wiki.virtualcast.jp/wiki/en/vci/component/unitycomponent/animation?rev=1624961970&amp;do=diff</link>
        <description>Animation (UnityComponent)

Component to move an object based on a sequence.

Unity manual &amp; tutorial

	*   Animator Component
 (Unity manual)
	*   Animation view (Unity manual)

Summary of Physic Material in VCI

	*  Keys available to use in Animation is Transform and BlendShape only.
	*  In VCI, you can freely write logical controls using VCI script (Lua).</description>
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        <dc:date>2021-06-29T19:19:52+0900</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Audio Source (UnityComponent)</title>
        <link>https://wiki.virtualcast.jp/wiki/en/vci/component/unitycomponent/audioclip?rev=1624961992&amp;do=diff</link>
        <description>Audio Source (UnityComponent)

This component is used to play sounds on VCI.

	*   Audio Source (Unity manual)
	*  assets.audio (ExportAudio) (Control audio)

Support for MP3 import/export has been added from VCI v0.24 A MP3 exported from UniVCI v0.24 will not be converted into the WAV file. It will be exported as-is in the format of MP3.</description>
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        <dc:date>2021-06-29T19:15:40+0900</dc:date>
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        <title>Collider (UnityComponent)</title>
        <link>https://wiki.virtualcast.jp/wiki/en/vci/component/unitycomponent/collider?rev=1624961740&amp;do=diff</link>
        <description>Collider (UnityComponent)

Collider is a component required to detect collision.


	*   Colliders (Unity manual)
	*  Box Collider (Unity manual)
	*  Sphere Collider (Unity manual)
	*   Capsule Collider (Unity manual)

Summary of Colliders in VCI

	*  Currently allowed Colliders are Box, Sphere and Capsule only.
	*  MeshCollider is not supported
	*  Required to use onTrigger function of</description>
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        <dc:date>2023-03-02T22:24:48+0900</dc:date>
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        <title>Joint (UnityComponent)</title>
        <link>https://wiki.virtualcast.jp/wiki/en/vci/component/unitycomponent/joint?rev=1677763488&amp;do=diff</link>
        <description>Joint (UnityComponent)

Joint will group Rigidbodies, make them behave as if they are connected with each other.

	*   Joint (Unity manual)

List of Joints allowed in VCI
 Allowed joints  Feature   Hinge Joint  Behave as if objects are connected with a hinge.   Spring Joint  Behave as if objects are connected with a spring</description>
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        <dc:date>2021-06-29T19:18:06+0900</dc:date>
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        <title>PhysicMaterial (UnityComponent)</title>
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        <description>PhysicMaterial (UnityComponent)

 Physic Material is used to give an object physical property like impact and friction. (like bounce when hit)

Unity manual &amp; tutorial

	*   Physic Material (Unity manual)
	*   Physics Materials (Tutorial)

Summary of Physic Material in VCI

	*  If this is set on a Collider, it will be applied to the exported VCI.</description>
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        <dc:date>2021-06-29T19:16:49+0900</dc:date>
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        <title>Rigidbody (UnityComponent)</title>
        <link>https://wiki.virtualcast.jp/wiki/en/vci/component/unitycomponent/rigidbody?rev=1624961809&amp;do=diff</link>
        <description>Rigidbody (UnityComponent)

Rigidbody is required to enable physical behavior of an object (drop by gravity, collision, etc.).

	*  Rigidbody Unity manual

Summary of Colliders in VCI

	*  For information on the synchronization of physics, refer to  Relation between ownership and synchronization of SubItem
	*  The extent of influence by Rigidbody is also determined by</description>
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