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        <title>Animation locations</title>
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        <description>Animation locations

You may incorporate animation into the GLB location by creating animation clip in Unity.

For this example, let's us create an animation to move a basket on  Japanese Kotatsu table.



Create an animation clip



Select the root object to export as GLB. Click on Add Component in the Inspector</description>
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        <description>Creation of GLB

You need the following to export VRM.

	*  Download UniVRM
	*  Install Unity
	*  3D models to convert into GLB, such as FBX

For the instructions on how to import UniVRM into Unity project, please refer to the sections below on Create VRM.

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