User Height Measurement

This is a beta feature.

VirtualCast 1.9.3e introduces improvement in the experience of changing models.

What? Explain me in three lines!

What do I have to do?

You have to specify your height in the real world. You can set this in one of the sections below:

Pros

Cons

When will this take effect?

The behavior of the model change sequence has changed. To be specific, in the following situations:

Is there anything I can no longer do?

Nothing. You can do everything you were able to do by changing the height of HMD in the past by changing the user height setting.

Want to know more

When the model changes, VirtualCast performs a process that absorbs the height difference between the real player and the virtual model. As a result of this process, the movement of the arms can be controlled, and it can provide the correct feel of the body size and visual field.

For this process to work, the height of the real player is needed. In the past, the height of the user was estimated from the height of HMD when changing models. But there are some situations where this doesn't work. For example, when you change a model while being seated, it estimates your height to be lower than your actual height. This does not allow you to move your arms properly or create a sense of 3D.

So we decided to change this specification. We've decided to stop estimating and refer to the exact height value specified by users. Due to this, you no longer need to stand upright when changing models.

However, if you are using the full-tracking configuration, you still need to strike the T-pose. This is because the trackers for full-tracking are quite heavy and likely to change their positions each time.