VCI update on Virtual Cast 1.6.2a


Reload of a script will be disabled by default

It doesn't have any effect if you are just using items. There is an effect on the feature to reload the change in the script while Virtual Cast is running.

Following features will be disabled by default.

The VCI folder exists in the following path.

C:/Users/__USER_NAME__/AppData/LocalLow/infiniteloop Co,Ltd/VirtualCast/EmbeddedScriptWorkspace/__VCI Folder__

To enable the features above, tick on the following checkbox and export the VCI again.

Bug fix

Fixed the issue: When a SkinnedMeshRenderer and a VCISubItem is attached to the same GameObject, the SkinnedMeshRenderer does not render.

Background VCI