Explanation of how we can use the message feature to receive notifications.
Edit 5th March: Fixed in ver1.9.0a update.
Edit 2nd February: There is a bug that sends duplicated notification when there are multiple players in a studio. This will be fixed in the near future.
function onMessage(sender, name, message) if message == 'joined' then Print(sender.name..’joined the room.') elseif message == 'left' then Print(sender.name..’left the room.') end end vci.message.On('notification', onMessage)
Argument | Content |
---|---|
sender[“name”] | User name |
sender[“type”] | “notification” |
sender[“commentSource”] | empty string |
name | “notification” |
message | Content of the notification |
Content | Description |
---|---|
joined | Notified on join |
left | Notified on leave |
A board that shows join notifications.
print("Notification board v1.0") -- Number of rows local lineSize = 12 -- Text array local arr = {} -- Initialize the array for i = 1, lineSize do arr[i] = "" end -- Add text function addText(text) -- Shift the position of the text for i = 0, lineSize - 2 do arr[lineSize-i] = arr[lineSize-i-1] end -- Shift the latest text to the top arr[1] = text -- Synthesize the text for i = 2, lineSize do text = text..'\n'..arr[i] end -- Display the text vci.assets._ALL_SetText("Text", text) end -- Receive notification function onMessage(sender, name, message) local text if message == 'joined' then text = sender.name..'joined the room.' elseif message == 'left' then text = sender.name..'left the room.' end print(text) if vci.assets.IsMine then addText(text) end end -- Subscribe the notification vci.message.On('notification', onMessage) -- Dummy notification for testing function test() for i = 1, 50 do local sender = { name='Test'..i } local message = 'joined' if i % 2 == 0 then message = 'left' end onMessage(sender, 'notification', message) end end -- Run the test code test()