Rigidbody is required to enable physical behavior of an object (drop by gravity, collision, etc.).
| Property | Feature | 
|---|---|
| Use Gravity | When enabled, the object will be affected by the gravity and fall | 
| Is Kinematic |  When enabled, the object will not be moved with physics engine. However, you can still move the object by controlling Transform directly.\\  | 
	
| Mass | Mass of the object (Kg) | 
| Drag | How much air resistance affects the object when moving from forces | 
| Angular Drag | How much air resistance affects the object when rotating from torque | 
| Interpolate | Not used in VCI. | 
| Collision Detection | Used to prevent fast moving objects from passing through other objects | 
| Constraints Freeze Position | Limits the movement. The object does not move in the checked axis | 
| Constraints Freeze Rotation | Limits the movement. The object does not rotate in the checked axis | 
To freeze a VCI in the air, disable “Use Gravity” and enable “Is Kinematic”.