Physic Material is used to give an object physical property like impact and friction. (like bounce when hit)
| Property | Feature |
|---|---|
| Dynamic Friction | The friction applied to moving object. Basically, use a value between 0 and 1. Smaller the value, slippery the object will be, higher the value, sticky the object will be. |
| Static Friction | The friction applied to an object resting on a surface. Higher the value, the more power is required to move the object. |
| Bounciness | The elasticity of the surface. Higher the value, lesser the energy lost when the object bounces. The value of 1 means, the object bounces without losing any energy. |
| Friction Combine | How to process the friction between colliding objects. |
| Average | The two friction forces are averaged. |
| Minimum | Smaller of the two friction forces is used. |
| Maximum | Higher of the two friction forces is used. |
| Multiply | The two friction forces are multiplied with each other. |
| Bounce Combine | How to process the bounciness between colliding objects. The same as the FrictionCombine. |