Collider is a component required to detect collision.
Property | Feature |
---|---|
Is Trigger | When enabled, the Collider will be used as a detector to invoke an event. Physical collision will be disabled. Enable, if you want the objects to overlap with each other |
Material | By assigning Physic Material, you can specify how the object behaves when colliders meet. |
Center | How far the origin point of the collider is offset from the origin point of the GameObject to which the Collider is attached |
Box Collider | |
Size | Size of the Collider (x, y, z) |
Sphere Collider | |
Radius | Radius of the Collider |
Capsule Collider | |
Radius | Radius of the Collider |
Height | Height of the Collider |
Direction | Direction of the height axis |
In Virtual Cast, avatars and the floor have colliders attached to them.
To avoid hitting those, enable “Is Trigger”.