This component is for specifying the spawn position of the players entering a studio.
Specify the spawn position and rotation of players by the Transform of the GameObject, which the VCIPlayerSpawnPoint is attached.
When a player enters a studio, they will be associated with one of the VCIPlayerSpawnPoints and spawned with the specified position and rotation.
This works only when the VCI is loaded as a location.
Attach VCIPlayerSpawnPoint to any GameObject under the GameObject with VCIObject component attached.
You can add multiple VCIPlayerSpawnPoints in a single VCI.
Only one VCIPlayerSpawnPoint can be attached to a GameObject.
Specify the associated player's spawn position and rotation with the Transform (only position and rotation)
of the GameObject, which the VCIPlayerSpawnPoint is attached.
It will be affected by the position and rotation of GameObjects in the higher hierarchy.
If the validation rejects it even if you have set the Transform correctly, make sure that unintended transformation is not made in the upper hierarchy.
Parameter name | Description |
---|---|
Order | The priority order in which the component is associated with a player |
Radius | The radius in which the spawn position can be spread within |
Using the Position of VCIPlayerSpawnPoint as the origin point,
the spawn position of the associated player will be spread randomly across XZ plane
within the specified Radius.