====== Graphics [Steam Settings] ====== Settings are set from the title, this page is the **graphic setting**. ===== Basic Settings ===== Change the screen resolution and switch full-screen mode. ==== Resolution ==== Change the screen resolution. * Screen resolution is applied to the size of the window. * It applies to the rendered resolution of the broadcast camera image, such as a [[en:virtualcast:studio:item:handycamera|handy camera]] or a [[en:virtualcast:studio:item:monitorcamera|camera monitor]]. * The aspect ratio of the screen resolution you set is also applied to the aspect ratio of the camera monitor. * The higher the screen resolution, the sharper the image. * The higher the screen resolution, the higher the GPU load. == Tips == * If you are streaming, choose the one that best suits your broadcast platform. * If you don't stream and don't look at the camera monitor so often, you could lower the resolution to 480p. * Choosing 640x480 will change the aspect ratio, which may cause the size of the camera monitor to change compared to others'. ==== Fullscreen ==== Choose whether or not the window will be displayed full screen. * When enabled, the window will be displayed in full-screen mode. * The rendering resolution of the broadcast camera image does not change. ===== Graphics Quality Settings ===== Set the render quality. __If you don't care, just choose a preset. __ ==== Preset ==== You can easily set the quality settings by simply selecting the one that fits your purpose. __Our **recommendation** for your first choice is [**Prioritize streaming: Middle**] or [**Prioritize VR experience: Middle**]. If your PC struggles with this setting, choose "Low." __ ^ Preset ^ Purpose (Streaming) ^ PC specs | ^ Prioritize streaming: Low | Streaming | Lower specced PC | ^ Prioritize streaming: Middle | Streaming | Average PC | ^ Prioritize streaming: High | Streaming | Higher specced PC | ^ Prioritize VR experience: Low | No streaming | Lower specced PC | ^ Prioritize VR experience: Middle | No streaming | Average PC | ^ Prioritize VR experience: High | No streaming | Higher specced PC | * If you change any quality setting other than the Preset, the Preset becomes "Custom." * The Quality Setting before version 1.9.3d: Low, Medium and High, correspond to "Prioritize streaming: Low, Middle and High", respectively. ==== Enable post-processing ==== Enables/disables the [[en:virtualcast:other:posteffect|post processing]]. * Enabling this will increase the GPU load. * When enabled, post-processing is applied to improve the video experience. * Even if it is disabled, post-processing is still applied when taking pictures with a capture camera. == Tips == * If you disable it, the scenery you are looking at will be greatly different from others. It's best to enable it as long as your specs allow. ==== Optimize the rendering for characters and items ==== Toggle drawing optimization. * Character textures consume 75% less memory on both CPU and GPU. * Icons and some other textures consume 75% less memory on both CPU and GPU. == Tips == * You should enable it. ==== Antialiasing for broadcast cameras ==== Adjusts the antialiasing of the broadcast camera video shown in the desktop window and the [[en:virtualcast:studio:item:monitorcamera|camera monitor]]. * The higher the value, the higher the GPU load. * No AA renders jagged polygon outlines. * MSAA renders polygon outlines smoothly. * The higher the MSAA value, the greater the smoothness. == Tips == * You should have at least 2x MSAA. * If you want to stream beautiful broadcast camera video, you should have at least 4x MSAA. * If you want to prioritize your VR experience, No AA is fine, but if you often look at your camera monitor, 2x MSAA is a good option. * If you want to prioritize VR experience and don't care much about the camera monitor, it would be a good choice to set the render resolution. ==== Antialiasing for HMD ==== Adjusts the antialiasing of the image shown inside the HMD. * The higher the value, the higher the GPU load. * No AA renders jagged polygon outlines. * MSAA renders polygon outlines smoothly. * The higher the MSAA value, the greater the smoothness. == Tips == * You should have at least 2x MSAA. * No MSAA is fine for those who are not confident about their PC specs if your priority is the broadcast camera video. ==== Enable mirror rendering ==== Sets the rendering of a mirror item to look like a real mirror. * Enabling this will increase the CPU/GPU load. * When enabled, the mirror renders a stereoscopic mirror image. * When disabled, the mirror looks like frosted glass with nothing visible. == Tips == * Turn it on if you want to prioritize the VR experience. * Since the setting differs depending on the user, it is better to inform users of the setting beforehand when planning a program with a mirror. ==== Antialiasing for mirrors ==== Adjusts the antialiasing of the image rendered on the mirror. * It works when "Enable mirror rendering" is enabled. * The higher the value, the higher the GPU load. * No AA renders jagged polygon outlines. * MSAA renders polygon outlines smoothly. * The higher the MSAA value, the greater the smoothness. == Tips == * If you are confident with your PC specs, you should choose 2x MSAA. * Since the load of the mirror is very high, No AA is fine for normal use. ==== Render scale for mirrors ==== Adjusts the render scale of the image rendered in the mirror. * It works when "Enable mirror rendering" is enabled. * The higher the value, the higher the GPU load. * The smaller the value, the more mosaic-like the mirror rendering becomes. * When set to 1, the mirror resolution will be the same as other renderings. == Tips == * Since the load of the mirror is very high, 0.5 is fine for normal use. * If you're confident with your PC specs, you can move this up to 1.