====== Calibration ====== In VirtualCast, calibration is executed during character change.\\ Calibration is a feature to absorb the physical difference between the user and the character so that the motion of the character replicates the motion in reality as closely as possible. ===== Calibration for full-body tracking ===== {{:en:virtualcast:operation:en_virtualcastavatercalibration.png?direct&600|}} * [[en:virtualcast:controller:vivetracker|Full-body tracking]] system allows you to move \\ not only head and hands but also feet by using Vive Trackers. * To change characters when utilizing [[en:virtualcast:controller:vivetracker|full-body tracking]],\\ **face forward with your legs tightly closed and your arms stretched straight to the sides.** (aka T-pose) * When you are not using full-body tracking, just using HMD and controllers, you do not need to T-pose. ===== Calibration with HMD and controllers (head and hands) ===== {{:en:virtualcast:operation:en_avaterheightsetting.png?direct&600|}} * When you are only using HMD and controllers, the calibration is performed using the height of the character's eyes and the height of the player.** * The user height can be set in Ring Menu or the start screen in VirtualCast.\\ ** Enter the height of the player.** * Height of the character's eyes are set by FirstPersonOffset value in [[https://vrm.dev/univrm/components/univrm_firstperson/|VRMFirstPerson]].\\ **Set the **FirstPersonOffset to the height of the character's eye-level.** * The specification is as of Version 1.8.1. ===== References ===== * [[https://steamcommunity.com/gid/103582791463790483/announcements/detail/1602647384988682869/|[Updated on 11/14]VirtualCast Ver 1.8.1a release]] * [[https://vrm.dev/en/univrm/components/univrm_firstperson/|VRM First-Person View]]