====== vci_module (Reference(Auto exported)) ====== vci_module (Reference(Auto exported))\\ ===== ExportVci ===== vci module -- global vci === AddMethod === static function(mi: usertype) === Dispatch === function(typeName: string, method: string, bytes: usertype) === GetKey === function() == Return == string === studio === ExportStudio === me === ExportMe === assets === ExportAssets === state === ExportState === message === ExportMessage ===== ExportStudio ===== Studio information === GetKey === function() == Return == string === shared === ExportShared ===== ExportShared ===== Global Sync Variable === Bind === function(name: string, callback: usertype) === Set === function(name: string, value: usertype) === Add === function(name: string, value: usertype) === Get === function(name: string) == Return == usertype === GetKey === function() == Return == string ===== ExportMe ===== Local machine information === GetKey === function() == Return == string === FrameCount === number === Time === TimeSpan === UnscaledTime === TimeSpan ===== ExportAssets ===== Assets stored in VCI === ClearUpdates === function() === GetSubItem === function(name: string) == Return == ExportTransform === GetKey === function() == Return == string === IsMine === bool === audio === ExportAudio === SetMaterialColorFromIndex === function(index: number, color: Color) === _ALL_SetMaterialColorFromIndex === function(index: number, color: Color) === SetMaterialColorFromName === function(name: string, color: Color) === _ALL_SetMaterialColorFromName === function(name: string, color: Color) === SetMaterialTextureOffsetFromIndex === function(index: number, offset: Vector2) === _ALL_SetMaterialTextureOffsetFromIndex === function(index: number, offset: Vector2) === SetMaterialTextureOffsetFromName === function(name: string, offset: Vector2) === _ALL_SetMaterialTextureOffsetFromName === function(name: string, offset: Vector2) === PlayAnimationFromIndex === function(index: number, isloop: bool) === _ALL_PlayAnimationFromIndex === function(index: number, isloop: bool) === PlayAnimationFromName === function(name: string, isloop: bool) === _ALL_PlayAnimationFromName === function(name: string, isloop: bool) === StopAnimation === function() === _ALL_StopAnimation === function() === PlayAudioFromIndex === function(index: number) === _ALL_PlayAudioFromIndex === function(index: number) === PlayAudioFromName === function(name: string) === _ALL_PlayAudioFromName === function(name: string) === PauseAudioFromIndex === function(index: number, isPause: bool) === _ALL_PauseAudioFromIndex === function(index: number, isPause: bool) === PauseAudioFromName === function(name: string, isPause: bool) === _ALL_PauseAudioFromName === function(name: string, isPause: bool) === StopAudioFromIndex === function(index: number) === _ALL_StopAudioFromIndex === function(index: number) === StopAudioFromName === function(name: string) === _ALL_StopAudioFromName === function(name: string) === HapticPulseOnGrabbingController === function(target: string, strength: number, duration: number) === _ALL_HapticPulseOnGrabbingController === function(target: string, strength: number, duration: number) === HapticPulseOnTouchingController === function(target: string, strength: number, duration: number) === _ALL_HapticPulseOnTouchingController === function(target: string, strength: number, duration: number) ===== ExportState ===== Item Sync Variable === Set === function(name: string, value: usertype) === Add === function(name: string, value: usertype) === Get === function(name: string) == Return == usertype === GetKey === function() == Return == string ===== ExportAudio ===== Audio === GetKey === function() == Return == string === Play === function(name: string, volumeScale: number, isLoop: bool) === _ALL_Play === function(name: string, volumeScale: number, isLoop: bool) === PlayFromIndex === function(index: number, volumeScale: number, isLoop: bool) === _ALL_PlayFromIndex === function(index: number, volumeScale: number, isLoop: bool) === PlayOneShot === function(name: string, volumeScale: number) === _ALL_PlayOneShot === function(name: string, volumeScale: number) === PlayOneShotFromIndex === function(index: number, volumeScale: number) === _ALL_PlayOneShotFromIndex === function(index: number, volumeScale: number) === Stop === function(name: string) === _ALL_Stop === function(name: string) === StopFromIndex === function(index: number) === _ALL_StopFromIndex === function(index: number) === Pause === function(name: string, isPause: bool) === _ALL_Pause === function(name: string, isPause: bool) === PauseFromIndex === function(index: number, isPause: bool) === _ALL_PauseFromIndex === function(index: number, isPause: bool) ===== ExportMessage ===== Message (event) system === __new === function(enqueue: usertype, target: usertype) == Return == ExportMessage === On === function(messageName: string, callback: usertype) === Emit === function(messageName: string, value: usertype) === GetKey === function() == Return == string ===== ExportTransform ===== SubItem === __new === function(enqueue: usertype, item: usertype, target: usertype, bind: usertype) == Return == ExportTransform === GetName === function() == Return == string === GetLocalPosition === function() == Return == Vector3 === GetPosition === function() == Return == Vector3 === GetLocalRotation === function() == Return == Quaternion === GetRotation === function() == Return == Quaternion === GetLocalScale === function() == Return == Vector3 === GetRight === function() == Return == Vector3 === GetUp === function() == Return == Vector3 === GetForward === function() == Return == Vector3 === GetLocalToWorldMatrix === function() == Return == Matrix4x4 === GetKey === function() == Return == string === IsMine === bool === SetPosition === function(position: Vector3) === SetRotation === function(rotation: Quaternion) === SetLocalPosition === function(localPosition: Vector3) === SetLocalRotation === function(localRotation: Quaternion) === SetLocalScale === function(localScale: Vector3) === SetVelocity === function(velocity: Vector3) === SetAngularVelocity === function(angularVelocity: Vector3) === AddForce === function(force: Vector3)