====== Joint (UnityComponent) ====== Joint will group [[vci:component:unity_rigidbody|Rigidbodies]], make them behave as if they are connected with each other. * [[https://docs.unity3d.com/2018.3/Documentation/Manual/Joints.html| Joint (Unity manual)]] ==== List of Joints allowed in VCI ==== ^ Allowed joints ^ Feature ^ | [[https://docs.unity3d.com/2018.3/Documentation/Manual/class-HingeJoint.html | Hinge Joint]] | Behave as if objects are connected with a hinge. | | [[https://docs.unity3d.com/2018.3/Documentation/Manual/class-SpringJoint.html | Spring Joint]] | Behave as if objects are connected with a spring | | [[https://docs.unity3d.com/2018.3/Documentation/Manual/class-FixedJoint.html | Fixed Joint]] | Retain relative position of objects (Implement a parent-child relation through physics) | ==== Summary of Colliders in VCI ==== * **HingeJoint.Motor / BreakForce / BreakTorque are not supported. ** ==== Properties ==== ^ Spring Joint ^^ ^ Property ^ Feature^ | Connected Body | A rigidbody object to be connected with the spring joint. | | | | | | | | | | | | | ^ Joint ^^ ^ Property ^ Feature^ | | | | | | | | | | | | ^ Joint ^^ ^ Property ^ Feature^ | | | | | | | | | | | | ==== Examples ==== * [[en:vci:sample:joint:tutorial|Use joint to create swinging items]] * [[en:vci:sample:joint:cracker|Clackers]] * [[en:vci:sample:joint:sandback|Sand bag]] * [[en:vci:sample:joint:no1|Construction traffic control board]]