====== Creation of GLB ====== You need the following to export VRM. * Download UniVRM * Install Unity * 3D models to convert into GLB, such as FBX For the instructions on how to import UniVRM into Unity project, please refer to the sections below on [[en:vrm:make#|Create VRM]]. * [[en:vrm:make#Download UniVRM|Download UniVRM]] * [[en:vrm:make#Create a project for VRM|Create a project for VRM]] ===== Placement of location model ===== {{vrm:vrm_unity5.png?direct&300|}} Create a folder for importing 3D models.\\ Right-click on the Assets folder and select [Create] > [Folder] to create a new folder. You may name it the way you find easy to recognize. For this time, we will name the folder "Model." {{niconico3d:glb_unity1.png?direct&300|}} Drag and drop the 3D model and texture files to use as location into "Model" folder. You may combine multiple files to constitute a model. ===== Configuration of material ==== {{niconico3d:glb_unity2.png?direct&300|}} Place the 3D model into the scene.\\ Drag and drop the model file in the Project folder into the Scene window. {{niconico3d:glb_unity3.png?direct&300|}} When you select the object, you can see a material is being assigned to the object.\\ Change the material for each shaders to **UniGLTF/UniUnlit** which is recognizable by GLB. Depending on the version of Unity, you may not be able to change the materials.\\ In that case, please refer to [[en:unity:trouble#Cannot edit materials|Troubleshooting:Cannot edit materials]]. ===== Export GLB ===== {{niconico3d:glb_unity4.png?direct&300|}} After you are done with material configuration and adjustment of object placement, export the location as GLB.\\ Select the root object and on the menu, click [VRM] > [UniGLTF-1.28] > [Export] to save. To use it on Virtual Cast, [[en:seed:upload]].