local cam = vci.studio.GetHandiCamera() local forward = _ownerAvatar.GetBoneTransform("Neck").position - cam.GetPosition() forward = forward.normalized local target = Quaternion.LookRotation(forward, Vector3.up) target = target * Quaternion.AngleAxis(_LookAtoffset, Vector3.left) --向き補正 local rot = Quaternion.Lerp(cam.GetRotation(), target, 0.02) cam.SetRotation(rot)