local chan_1 = vci.assets.GetSubItem("SD_unitychan_generic_1") local chan_2 = vci.assets.GetSubItem("SD_unitychan_generic_2") local chan_3 = vci.assets.GetSubItem("SD_unitychan_generic_3") -- Get animations from ExportTransform local chanAnime_1 = chan_1.GetAnimation() local chanAnime_2 = chan_2.GetAnimation() local chanAnime_3 = chan_3.GetAnimation() -- Play chanAnime_1.Play(true) -- The same as PlayFromIndex(0, true) chanAnime_2.Play(true) -- The same as PlayFromIndex(0, false) chanAnime_3.PlayFromName("Damaged@loop", true) -- You can get the count and the names of animations print(chanAnime_3.GetCount()) local names = chanAnime_3.GetNames() for i,m in ipairs(names) do print(string.format("%d[%s]",i,m)) end