function onCollisionEnter(item, hit) if (item == "drum" and hit == "stick") or (item == "stick" and hit == "drum") then vci.assets._ALL_PlayAudioFromName("drum_snd") --Play a sound vci.assets._ALL_PlayAnimationFromName("drum_anm",false) --Play an animation, set the enable/disable of loop with true/false vci.assets.HapticPulseOnGrabbingController(item, 1500, 0.05) --Rumble the controller which is grabbing the item end end